Creepypastas
Creepypasta 1
Have you ever felt like something was...strange? Like something didn't add up? Well I have a story that you won't forget.
I was a huge Mario fan, I played all Mario games in the early 2000's, I usually watch SuperMarioLogan on youtube, I usually play Mario Kart 8 on my Nintendo switch console, even I play the old Mario games on my NES. Once I went to a garage sale to find some old Nintendo games for my NES, I asked the man if he has some old Nintendo cartridges. He grabbed a medium cardboard box and put it on the table, I looked at the box and it has only one Nintendo cartridge in the box. The cartridge was called "SUPER MARIO WORLD" The writing was messed up and I asked the man how much for it. He said "You can have it for free, son but DON'T PLAY IT, JUST DESTROY THE CARTRIDGE" I ignored him and walked home, I was confused about the cartridge because in the actual game cartridge it shows the picture of the game. Not a weird messed up writing on a game cartridge. as soon as I went home, I put the game on my NES and it started with the actual happy music in the title screen but, the title screen was different.
The "SUPER MARIO WORLD" title was red, the colour red that look like blood, The background was dark black and the music was slow and backwards. It freaked me out so I pressed player 1 and I started the game. The map was normal but the map theme was a little slower. I was very confused and I ignored it. I went to yoshi's island 1 and I started the game. when I started the game, the music was normal, it has no enemies in it. I moved Mario faster. Every time I moved Mario faster, the music will be slower...slower and SLOWER!!!!! Then, I can't control Mario, I pressed every button on my controller and Mario still going foward and faster. He went very faster and then, the screen fainted out to black. The game ended and I went to yoshi's island 2, the stage was like before but it was the normal yoshi's island 2 in the normal Mario game. This time, Mario has white blank eyes, I was getting scared about that game because I accidentally bought a strange, hacked Mario game at a garage sale. This time, the game has enemies in it but every time I kill an enemy, it will be squashed and a pile of blood will be on the ground. I was so shocked about Mario squash some enemies, I said to myself IS IT DREAM OR A NIGHTMARE? So I snapped out of it, I continued playing this....WEIRD... STRANGE..GAME. After I touched the flag pole, the screen fainted to black, the black screen lasted for 3 minutes. After the 3 minutes, The map popped up and the music in the background was a music box playing. In the map, there was only one place were Mario can go, the place was called "D__I__E_" I found this kinda weird so I started playing the new....weird map. The place was odd, I found the floating box and I hit it, it gave me a regular mushroom, I touched the mushroom and I died, It must been a poison mushroom. The game ended, it didn't have the game over screen, after Mario died, it cut to a scary Mario face.
Mario's eyes were blood red and his mouth was grinning, Mario said "I...AM...GOD!!!!!!!" with the actual Mario voice. My television switched off by itself, after my tv switched off, My mobile rang and it has the name "Mario" I said "WHAT DO YOU WANT FROM ME?" Mario said "PREPARE TO DIE" I ended the call and I took the cartridge out of my NES and destroyed it with my hammer. It broke into little pieces, I threw the pieces of the cartridge into the trash and I will never EVER see another hacked Mario game again. After I went to back, I had nightmares about the creepy mario face picture at the end. I was feeling thirsty so I went to the kitchen to drink some water. After I drinking my water, my radio turned on by itself and I heard the Mario title screen music, backwards and slow. I ran back to bed, after I went to bed, I had a strange nightmare about the face of Mario, I couldn't sleep well but he's still in my head. Then I heard a loud noise, There was a creepy person wearing cheaply made Mario costume in front of my bedroom door. He said "I'MA GONNA GET YOU" He stabbed me in the chest, I woke up and got a heart attack, I said to myself IT WAS JUST A DREAM three times and I slept. If you ever find a copy of this cartridge, I want you.....to never play it.
creepypasta 2
This is about what I assume to be a previously undiscovered alternate ending of Super Mario World for the Super Nintendo.
In 1996, I received my first computer as a birthday gift. I'd been on the internet before, had used computers before.
There was comfort in the obsessive-compulsive behavior of this routine... but all of that was shattered when I locked on boo,
that this was a normal game.
How could it? It didn't even SEE me.
Then, I noticed something else out of sorts...
There was a Key and Keyhole misplaced above the exit. Keys and Keyholes as such are ways of ending a level in an alternate manner and discovering a secret area.
Still, this didn't belong there and I knew it. For a moment, I considered the fact I'd actually BROKEN a ROM file from over-use!
After taking a screenshot specifically to show all of you Mario Bros. fans out there, I picked up the key and opened the "door", figuring the game would seize up and I'd have to restart.
Instead, it opened up a new path on the map selection screen.
A whirlpool next to Bowser's already creepy head-cave-thing.
I pressed the right arrow and moved onto the whirling drain...
"Oh God No"
This didn't really strike me as odd, because if you're familiar with the Mario World game, there's an area called Star Road that you may note has similar names.
Just stuff like "Tubular" and "Awesome" and all manner of dumb words and phrases. Most of the areas were called "Vanilla Forest 1" and "Donut Mountain 3" and all that, but there WERE maps with odd names like that.
What did concern me, though, was Mario's expression. Surprise? Shock? Fear?
I entered the map.
Oddly enough, the whirlpool in the middle of a lake began with the standard "Castle" entry animation. Mario walked up to a castle door, looked up, then went in.
I could tell it was under water, though, because of the bubbles that periodically emerged from the sprite's mouth and floated to the top of the screen.
Inside the castle, it started to look more and more like I was in fact experiencing a glitch...
There was no room to jump. No room to do anything but run left and right. I must've gone right for ten to twenty minutes, just holding the B-button and running along at full speed.
After a while I ran into one or two Blind Boos in the darkness above. Then three or four... then the screen was full of them.
They just kind of hung there, doing nothing. They wouldn't chase me if I turned my back, as with the previous Blind Boo. If I made any noise... like Mario's jump sound... they would just kind of SHUDDER a bit, like they heard the sound of Mario's movements, but couldn't do anything about it.
Then something made me stop and turn the other way.
Now I knew beyond a shadow of a doubt that this map was designed specifically to screw with the player. Not because the giant "Bleeding Bill" was hemorrhaging profusely from its face, but because it was INESCAPABLE.
There was literally no way to avoid being killed by it, as you can clearly see above.
That is, unless you're like me and you have the Game Genie cheats on hand. I switched on the code for permanent invincibility.
I let the Bleeding Bill chase me for a while when I was invincible, just to get a good LOOK at the thing. I stopped, and killed it with my invulnerable touch, only when I saw a message that hadn't been there when I'd passed before.
"I HATE YOU!"
THAT kind of creeped me out. But on the other hand it was kind of interesting because it meant this was definitely a map that was supposed to exist. There was some sort of plot element, here. Something undiscovered.
What did it mean? WHO hated me? King Koopa seemed the obvious answer. Or maybe just the ghosts. When you're in a Haunted Castle that you found by way of a Haunted Ship, a bloody-looking hate message isn't so unbelievable.
I saw it again as I approached some Giant Boos...
I was thankful that the Blind Boos ended at this point, because the more I watched them shudder, the uneasier I felt... almost empathetic toward them, etc.
The thankfulness ended when I turned my back on the Giant Boos and this happened...
Giant Boos with faces I hadn't seen before. They always looked MAD at being awakened, angry that you were invading their haunted houses across the Mario World Island. This was different, and they looked gleeful. Demented.
I could see right down their throats, which seemed odd given the lack of detail their mouths usually displayed.
And yes, of COURSE I'm going to address that message you saw in the picture. "WHY WON'T YOU DIE?!"
... I don't know why. Am I supposed to? Who's asking??
I let the Giant Boos touch me, and they died like the Bleeding Bills, of which I had encountered two. Despite any attempt to SCARE the player, I knew that being invincible meant INVINCIBLE no matter what they threw at me.
After a while of running down this strange claustrophobic corridor with no more eventful happenings, I came to a room with an exit pipe. Taking the pipe downward, I came out the other end and dropped into a room filled with water.
The water made sense, this being a sunken castle beneath a whirlpool and all...
I was rewarded for my troubles with a question mark block that released a mushroom for me. I could've easily done this with a cheat code, but the thought had escaped me as I faced all these new and strange sights.
The first creatures I encountered in the underwater portion of the castle where Thwomps. Unless you've been living under a rock since the mid-80s, you know Thwomps are stone-like square creatures that hang from the ceiling and fall whenever you come near. They try to crush you, essentially.
Well these Thwomps, lined up in a tight row, dropped repeatedly and randomly with no real trigger or any sense of logic. They would just wait or drop whenever they seemed to feel like it.
It also looked like these Thwomps had been very successful Thwomps...
More cartoony blood. This was getting pretty unusual for the Mario Bros. franchise, which I hadn't recalled seeing BLOOD in at all. Now I'd seen it used three times. The Bloody Bills, the messages, and these perpetually smashing, grinding Thwomps who were working their victims (who?) into pulp... forever.
In the hampering effects of the water, I walked slowly under these things, making sure every single one touched me and DIED. There were almost thirty of them in a row.
The sight of them mindlessly crushing over and over again just made me hate them with an unsettling intensity.
What's weird is that the blood caused Mario to slide as if he were on an ice level.
After walking through that gauntlet of depravity, I swam into a more open area that was filled with spikes on the floor and ceiling.
It was difficult to swim in this manner without touching the spikes, but since I was still invincible I didn't think much of it. I avoided them more for fun than out of any sense I'd be damaged.
It stopped being "fun" really fast, though.
Now I knew some of what was going on. The bloody mess the Thwomps were unendingly spattering? It was other Marios. Past Marios that had tried to traverse this level and failed.
I had to admit this was an excellent touch, even if it was a bit ghoulish. Whoever had designed the map actually broke the fourth wall and showed you the bloated, motionless abortions of the player's own careless treatment of Mario's tiny life.
The bodies only floated straight up and down a tiny bit, as if to show the effects of a light current.
It was genius, and I couldn't believe I MIGHT be the first and only person to ever see this.
I toyed with the idea of taking more than the one screenshot I just presented to you, basically so all of you reading this could enjoy the secret map as much as I had, especially this weird little touch...
But...
Without swimming... without kicking or moving in any way... the Dead Marios started to come at me like torpedoes. Their faces remained blank and blue and... dead... but they moved with astounding speed.
They angled and positioned and worked all sorts of unique trajectories that left me almost nowhere to move. They continued coming at me and swarming and backing up to try again, and... I just couldn't bring myself to let them touch me.
I moved with more speed and skill than I'd ever exerted, frantically trying to keep Mario free of the drowning victims that seemed dead set on rocketing straight into him.
When I finally reached the purple exit pipe you see above, there had to be ten of those things right behind, pitching, turning, and chasing me...
I entered the pipe as fast as I could, thankful that it worked properly and had Mario out of that situation in a heartbeat.
The corridor that followed was empty, thankfully. It was just a blue underwater hallway of sorts with nothing to avoid or kill. It was boring and predictable like the game had been all these years, which brought back a sense of safety.
At the end of the hallway I came to the standard pair of doors you'd enter to face a final boss.
Beside the doorway, a mushroom power-up.
I didn't touch that shit.
Going through the door was as you'd expect. The typical change of map views occurred, and Mario was standing on the ubiquitous bridge over boiling lava.
...Or had it been blood all along?
When Mario walked out onto the bridge, however, there WAS no boss creature.
Instead, Mario immediately looked to the side and froze. I couldn't control him anymore. He just stood there.
Keep looking until you see it.
I didn't even see it at first, so I don't expect you to notice it right away. If you still haven't spotted the thing, look in the third window from the left.
FYI - That's not usually there.
Mario seemed to regain his composure and looked back and forth slowly, surveying the room. There was still no boss, and I still couldn't control him, so I stopped trying and just watched.
This went on... and on... for what seemed like forever. Nothing happened.
Then a familiar face walked in from the right.
Dressed in green, tall, and angry.
It was Luigi.
Mario recoiled in horror. It's difficult to say that without thinking how crazy it sounds, but Mario really reeled back with a sort of terror that was uncharacteristic for such a peppy, happy-go-lucky mascot like him.
Then, Luigi spoke,
It was all connecting, now. The messages scrawled on the walls... "I HATE YOU!" and "WHY WON'T YOU DIE?!"
Luigi.
He's always been Mario's second banana, the "Player 2", the one who doesn't get the Princess in these early games. No matter how identical he is to Mario in skillset and ability and tenaciousness and bravery, at the end of the day the game is "Super Mario Brothers", and he's just "the Brother".
How he must've hated Mario... Who among us wouldn't? Think about it. No matter what happens, Mario always comes back. No matter how many corpses he leaves littering the battlefield, he's always there once more to leap and cheer and get all the adoration.
And Koopa hadn't worked alone? I didn't know what that meant at first, if anything, but again you just have to think it through. HOW exactly does King Koopa consistently succeed in kidnapping the Princess?
From day one, from the original Mario Brothers onward, it had always been an inside job.
Still unable to control the character, I watched Mario simply cower in fear as Luigi leapt high into the air... as high as he could in Mario 2, the bastard child of the franchise...
He jumped on the pathetic, weeping Mario again... and again... and again...
I was powerless to stop it.
When he was done, he seemed to look at Mario's limp body with this overwhelming rage...
Then the bridge started to disappear. Soon, Mario would be dead. As I looked on, I had an irrational thought - would in be permanent?
Within an instant, as Luigi turned to seemingly strike a "victory pose" like he'd beaten the level, Mario awkwardly got to his feet and took him by surprise.
Fear and sadness and confusion had given way to anger, and Mario overpowered his brother with little effort.
To this day, I'm still haunted by the final result of his wrathful reprisal...
There was the map's title.
None of this was a glitch, none of it was a mistake. It wasn't a developer getting back at Nintendo and it wasn't a GHOST haunting a Nintendo cartridge.
It was a planned, purposeful part of the Mario Brothers mythos.
If you beat the same level X number of times, a secret part of the world opened, and you learned that from Mario Brothers through Mario Land, Luigi had secretly been working against you and was in fact facilitating the repeated abduction and abuse of the Princess.
But why?
Money? Power? No, it was all there. Because he couldn't take not being the one in the spotlight. Not being Mario himself.
After Luigi died... well and truly died... Mario just sat on the edge of the bridge and wept.
I was forced to watch this for minutes on end before the screen faded to black.
I played the rest of the game through to see if anything changed. Nothing else odd happened, as one would expect since this whole ordeal was just supposed to be part of the actual full story.
IHATEYOU
I couldn't access the whirlpool again. I'd seen the events once, and that was all I was apparently allowed.
It was back to the game as usual. The same exact game I'd played since the 90s, and would probably continue to play for the rest of my days.
Well, it was the same except for the final image...
cp 3
00:07
41:20
The Story
So, it all happened tonight of all nights. I was bored, obviously contemplating what I thought I could do to waste time as I chatted with the people in #smwc. We had good times, and shared a few laughs together. Out of boredom, I decided to patrol the "Hacks waiting to be moderated" section. Seems that we had quite a bit: 33, if I recall correctly. The first few hacks I saw when I sorted them by date were a couple of really horrible ones with bad screenshots to boot.
I naturally showed these hacks to the centralites currently on #smwc. We were laughing at how bad some of them were, but then I got to a hack called "MARIO". Just that; nothing more, nothing less. The description seemed quite odd, as if some Japanese hacker was trying to translate the original plot of Super Mario World, and failing horribly. I showed this to Kieran, and he started laughing at it. It read as follows:
As you play the role of Super Mario plumber, verify that you are beautiful Purinsesutozutouru again Bowser kidnapped the evil king. It is your job to save her! This hack includes six levels of very long.
I simply dismissed this as someone trying to act Japanese and release a crappy hack with some edits. That's what I thought it was, at first...

The title screen.
Curiosity got the best of me. I decided to download the hack. I didn't know what I was in for, since the single screenshot of it was just the title screen with nothing but the letters "MARIO" from Super Mario World's title screen. I thought it was a little odd how there were no dates or anything either, as hackers usually place their names and dates in the titles to mark when the project was started.
So, when I opened the hack, I was greeted by 2 files. One called "3007014", a simple .txt file that was 27 KB in size, and the IPS file, simply named "MARIO". For some odd reason, I wanted to see what the author of the hack had to say, but when I opened the hack in Notepad, there was nothing but indistinguishable symbols and letters and punctuation, sort of like how when you open a ROM in a text editor like Notepad. Seems like the author just completely copied his ROM to .txt form, though I could be wrong. Taking a closer look, at the top of the .txt file mixed in with the gibberish, I found the only thing that looked like English there. Here is a piece of what I found:
<u>ÿØÿà JFIF H H ÿþ 1find me find me find me find me find me find meÿÛ C </u>
To be honest, I didn't know what to make of this. I eventually decided it was simply to waste some of my time by making me find some text in the gibberish file. That, I'm willing to bet, no one will ever be able to make sense of.
I decided that, because my interest was growing steadily, I would start looking through my horribly disorganized download folder for a copy of a clean ROM (which I had downloaded a great deal of time before the events of tonight unfolded) and an IPS patcher. Of course, my choice for the job was Lunar IPS.
So, I then proceeded to move the ROM and the IPS patcher to the folder with the hack. I patched the ROM, not knowing what to expect next, and I quickly hurried to drag it to ZSNES and play what I thought was to be terrible in the form of a ROM image. I noticed on boot up that the author had taken the time to change the header of his hack. Instead of the usual "super marioworld" you normally see when booting up a rom in ZSNES, it just had the letters "MARIO" there again. At this point, I gained a little hope, because normally people who do horrible half-assed edits to the ROM generally don't know enough to change a header title. I thought I wasn't wasting my time with this, and my mood brightened slightly at the thought of seeing what the author had to offer in his interesting little hack.

Him.
The title screen loaded, exactly like it would with Super Mario World, except it had just "MARIO" on the title like I had mentioned earlier. Something else had grabbed my interest, more so than the unusual absence of layer 3 tiles on the title screen. Mario's normal bright colored and happy palette seemed, how can I put it... "dull". What was once violet-like red now seemed like grey with a slight red tint to it, and I'm fairly sure his pants were looking more grey than blue, too... I thought this was strange, and I wondered why he had decided to give Mario such a dull palette...
Regardless as to what his intentions were, I felt that something was... wrong. Not in the sense that the palette was slightly bad, but that the hack was empty, like something had happened. Upon pressing start and selecting a new file, like a lot of other countless Mario hacks I have played in the past, there was some sort of intro screen that basically described the entirety of the plot in a short paragraph just small enough to fit into a small black box. I began reading, and for the most part, the message stayed the same, but there was one key factor that made this interesting. Apparently the main antagonist of this hack wasn't Bowser at all... it was... Mario?!
The message read as follows:

Mario the antagonist.
What the...? "This wasn't the original message from Super Mario World," I thought to myself. Normally, I wouldn't think anything of this, seeing as how, over my nearly 2 years at SMWCentral, I have played countless hacks and have seen many different intro messages, but this one really stuck out. At this point, I definitely knew there was something odd about this hack. Upon letting the intro level music play, I pressed the start button on my controller to finally get to the overworld and begin my journey into this unknown hack.

YOSHI'S.
Upon entering the overworld, everything seemed normal. Same old level paths, same old music, but the level names were different. Instead of "YOSHI'S HOUSE" like it always has been every time I've ever played Super Mario World, it was now simply just "YOSHI'S". The "HOUSE" part was gone. I thought this was strange, and I began to lose hope in the hack, because it'd seemed like barely anything had changed at all from the original. I was hoping to see something new. Well, unluckily for me, I got my wish, as you'll see when you read on.
I decided to enter the level out of curiosity. When I entered, the whole house that's normally there was gone. No more smoke, no more fire, no more little birdies, no more treehouse. All that was left was the message box.
I decided to hit it. Upon opening, the message I expected to be there was replaced with what seemed like binary.

Apparently, it says "notepad".
At this point, I was on IRC telling everyone about how the hack was starting to weird me out, which yielded some sarcastic responses, but hey, I expected it. Anyways, after this, my interest level in the hack skyrocketed, and along with it, my paranoia. Oh boy, was in in for a fun surprise.
So, I decided to head left. Upon reaching what was before known as "YOSHI'S ISLAND 1", the level was labelled "never come back". Now I thought things were going to be all kaizo death trap, because generally that is what people name their levels in kaizo hacks to make sure the player doesn't go there. To my surprise, it wasn't quite that way, though I wish that it had been.
Upon entering level 105, I was greeted by the insanely loud clown car sound that Bowser's flying vehicle makes right before Peach falls out. Of course, with my headphones being moderately high, the sound scared the living shit out of me, which wouldn't have happened if I hadn't been so nervous beforehand. I decided at this time it would be best if I turned the volume on my headphones down, as to not get anymore unpleasant surprises such as that one.

Dragon Coin.
When I entered the level, other than the music, everything seemed to be the same, except for the fact that the little Koopa that slides on the ledges wasn't there anymore, nor was the Banzai Bill. The Dragon Coin was still there; however, for some odd reason, I wasn't able to collect it, or rather any Dragon Coins at all. The author made certain of that. I also noticed that there was a brown used block near the spot where the Banzai Bill normally shows up. I can only assume this was a revisit to the level after I had beaten it like I heard in some half-assed creepy stories in other Mario games. Now I was wondering why things were like this, making me wonder about the intro message. Had Mario done something previously to Dinosaur Land? Was this from Bowser's point of view? I quickly dismissed the latter option, because it seemed kind of stupid. So that left me thinking that Mario at one point in time in the author's story did something, but what? What did Mario do?
My mind was nothing but rushing thoughts at this point. However, I quickly dismissed them and ventured further into the level, only to find that basically all blocks had been hit, all coins collected (save for the Dragon Coins, those were still there and unobtainable), that there were no enemies, and that I could no longer go down pipes. "What kind of bullshit am I playing here?" I kept thinking to myself. At this point, I felt uncomfortable, but I decided to keep venturing.
Eventually, I came across a message box, which I wasn't surprised was still in the level. Being the idiot I am, I went and hit the box. Upon hitting it, I was greeted with the familiar black box once again. The message was edited, obviously. I had figured that this was a given at this point. It read as follows:

Now I thought things were starting to get the vibe that the author was a twisted and warped individual, and that I was right about Mario having done something. At this point, I was basically rushing to get to the end of the level, so I just scurried by, and then came across another message box. However, this one was blank, with "POINT OF ADVICE" at the top and nothing else in it. I quickly disregarded it and headed off further to the right, hoping to free myself of the hell that was once level 105.

YELLOW SWITCH PALACE
Upon reaching the end, I saw a Fire Flower in the top block where the 4-way block intersection used to be. However, it was too high for me to reach by normal means, so I just continued onward, like the blind, curious idiot I am would do. I finally beat the level, and as usual, the path to the Yellow Switch Palace was unlocked. I decided to head up the path that normally leads there, and I found that when I entered the main overworld, every other landmass and decoration besides the ghosts from the Ghost Houses and Yoshi's island itself were gone. Nothing really changed at the Yellow Switch Palace except for the switch message. All that changed was that -SWITCH PALACE- was changed to -MARIO WORLD-. Boring. Anyways, just when I thought I was done with this abomination that calls itself a hack, I found that Yoshi's Island 2 had also been edited. "Oh, joy!" I thought to myself. <sarcasm/>

Trail of Koopas.
Upon reaching Yoshi's Island 2, I found that it had been renamed to YOSHI'S HOUSE, the original name of level 104. I decided to enter and found that the palette of the level had been altered, along with the background. They seemed to have been changed to the same palette as Yoshi's Island 3. You know, greenish tan and such, except the background was pushed down some and was now a rotting brown color, and the vegetation on the FG was no longer present.
I decided to explore the level a bit and came across the trail of Koopas that countless players have used a shell to rack free 1-Ups with. I ignored them and go see if any more of the level had changed, and eventually came across the "?" that holds Yoshi and decided to free him. Upon doing so, I got this message:

This had me wondering what kind of sick and twisted hack I was playing. I had thoughts of all possible scenarios of Mario attacking Dinosaur Land horribly and causing irreversible damage. The author had me hooked with his sick little game, and like any other idiot, I took the bait and kept coming back for more...
Somewhere not far off from the Yoshi "?" Block, I found a message box, in the same place I remember that it always had been. Though, if I'd learned anything at all from playing this, it was that whatever was in that message box was not going to be even remotely normal in the slightest. This made me hesitant to hit it, but I ended up doing so anyways. I wanted to find out more. The message I was greeted with was as follows.

"What the fuck?!" I thought to myself. What the hell did this even mean? Change my mind? What would I change my mind about, anyways? Was this about Mario and whatever he did, and about how people were trying to convince him to stop? Was Yoshi talking to me through message boxes? Or was it about me? About me playing the hack, asking me, as if the hack was trying to talk to me through message boxes. Either way, whether it was for more backstory on what Mario had done, or if it was questioning my decision to keep going, I decided to keep progressing, despite the obvious signs that I should have quit playing the hack a while ago. As I progressed further, I found that I was right; all vegetation was gone and nothing was left at all, save for a few enemies like Chucks and moles and such. Even the pipes were gone.
I came across another message box. Like all other times before, I decided to hit it. I was greeted with yet another cryptic message...

"The selfish way out?" What the hell? Was he calling me selfish for continuing to play the hack despite the warnings? Had Mario made some kind of selfish decision that had only benefited him? Was Yoshi still trying to talk to me? What the hell was this guy trying to tell me? At this point, I was creeped out to the point that I was shaking slightly, a mix of anticipation, fear, and the fact that my room was terribly cold last night. I closed the message box and once again proceeded further.
The area with the moles seemed the same, except for the fact that the block next to the vine block was gone, along with the happy clouds and Dragon Coin the vine allowed access to. This made me feel gloomy, to say the least, not so much frightened as I was depressed... it's a feeling I couldn't really explain well. From this point on, it was basically just a big empty stretch of land to the end of the level. I proceeded quickly - I wanted to get the fuck out of there, as I felt that I had spent enough time looking around. So me and Yoshi (I still had him at the time) opened up the next path on the overworld.
It too had changed. What was once Yoshi's Island 3 now read as "Yoshi's Island 7". Memories of Super Bobido World flooded my mind, how the levels would take giant leaps in number order, which made it seem ridiculous. Though at this time, I didn't quite find it as humorous, due to common sense and obvious reasons explained earlier.

Lifeless and barren.
I entered the level. As I entered, I was welcomed by a solid black background and a blue and grey colored floor. The place seemed frozen... lifeless and barren. There was nothing in the level at all, save for the goal point. Just a clear stretch of land with nothing else. I quickly lost interest and finished the level. It seemed like the most empty and creepy level in the game, though as you'll read on, it gets far worse.
With the level beaten, a new path opened up. Yoshi's Island 4 was now just "leave now". I hesitated as to whether I would stop playing, but my interest kept me going further. At this point, #smwc was nothing but me posting findings and messages from the hack, so that others could experience what I was experiencing. The channel sadly was unusually inactive. It seemed like no one really cared, or wasn't around. I felt alone.
I proceeded into the level. For the most part, everything seemed the same, save for the fact that there was now no water at all to keep me from falling in pits without using Yoshi as a sacrifice. The level was also void of all enemies as well. Whenever I got to an area that seemed too far for me to jump, I found that I could just walk right across on the air, thus getting rid of the need to use Yoshi as a sacrifice. It's apparent that the hack wanted me to keep him, I could tell that much.
I was able to get to the pipe that usually leads to the exit level. I went in and found that the room was exactly the same. Everything in the right place and nothing edited... or so I thought. The message box once again broke the mood of that brief moment of relief I had experienced upon entering the pipe.

At this point, I was questioning whether I should keep going to see how it ended or quit now while I still had a bit of common sense left. The message box was sort of indistinguishable, and I couldn't really make sense of it. For a moment, I tried to figure out what it meant, but eventually, I just gave up and beat the level. I figured that box wasn't worth the time anyways.
With the level beaten, the path to the first world castle opened, now renamed from "#1 Iggy's Castle" to "#1 GO BACK". I sure did feel welcome here. <sarcasm/>.

- YOSHI
I decided to completely ignore the level name, as I just wanted to get this over with and to be done with it forever. What seemed like a normal castle intro was made especially creepy given the fact that I had to dismount Yoshi. I felt for the first time that I was actually abandoning him, and I wished I had taken him with me. The inside room of the castle looked strange. There was this darkish blueish greenish black lava on the ceiling, and goal points that looked like pillars. Aside from that, next to each pillar, there was an increasing amount of message boxes the further I got. The room was basically just a big hallway with no enemies or anything of the sort.
Every message box I pressed gave me either a blank box with Yoshi's signature at the bottom, or the message that read as follows...

Another cryptic message. At this point, I wasn't surprised, not in the slightest. Again, the thoughts in my head started circling. Wondering what exactly Mario had done, why he was here, and why everything seemed to hate everything about him and wanted him gone forever. I was feeling more depressed than scared at this point, to be honest, and I had no idea what to expect next. I proceeded down the long hallway, checking message boxes filled with nothing but the same 2 messages over and over. It's like they were telling me to stop playing or something. Obviously, I ignored them and kept going. I eventually reached the end of the hallway.

Suicide.
There was a door, which I entered. I was welcomed by nothing but a small section of land. The level was also auto-scrolling, so I figured that this must be the end, that the author wanted me to jump in the pit and commit suicide or something, thus ending my journey. I was wrong. The auto scroll pushed me over the ledge, and I was still walking, unfortunately.
The whole level was nothing but a long stretch of invisible land to another small piece of land just big enough for a boss door to fit. The auto scroll came to a stop, and I prepared for the worst. I gathered my composure, swallowed some of the spit in my mouth, and took a deep breath.
I entered. Nothing but a normal Iggy boss. I felt cheated in a way, but I was happy to THINK it was finally over. I defeated Iggy with 2 jumps effortlessly, which was actually the quickest I'd ever beaten him before. After he fell in the lava, the course clear message popped up as usual. It ended and I was brought to the rescue egg scene, though instead of the usual message, I was shown something disturbing and vastly different, like a profile for the scene of a crime. It was as follows.

"What the fuck is wrong with this guy?" I said as I read the disturbing message. I mean, it was a hack, but still. Who the hell was this victim? Why were her eyeballs gouged out, and just what could have made those unidentifiable fingerprints that were found on her body? Was this Mario's doing? Is this what the author was trying to tell me? And furthermore, was the girl Princess Toadstool?
It took me a while to see if I read the message correctly. Then I proceeded outwards, wondering what would happen next, since the main map was completely gone and there was no trace of it anywhere. To my surprise, it still showed the path marked for Donut Plains. The event tiles were still there, marking the path to the lone level on the giant map that was once the main world. It was still called Donut Plains 1. I thought we were finally done once more, but when I entered the level, I could see that like the previous times, I was once again wrong. Upon entering, I saw 2 message boxes. They said as follows:

I found it quite strange that both message boxes were contradicting each other. One was telling me that there was no way out of this accursed hell, and the other was telling me that, if I could fly away, I could be free, though I saw no feather or enemies to grab one with. Was this telling me that I could either rise up and go to heaven, or stay in hell forever, wallowing in despair? Did I need a cape to proceed? And what happens after this? Is the whole game like this? I began to create more thoughts in my head, trying to figure the message boxes out, but to no avail.
I proceeded to walk to the right. I made a jump, but found that I was stuck in the area. There was an invisible wall, and I thought I'd hit a dead end. When I landed, I tried moving right again to see if there was any way to go on. All of a sudden, I heard the pipe sound and watched the pipe animation, except there was no pipe present, so it looked quite odd.

Doors.
I was then taken to a level with a black background. There were stone blocks for ground and a small door. I was immediately given a mushroom to prevent me from entering it, so I proceeded further to see if there was anything else in the level. I found that the room was nothing but a long stretch of concrete blocks and doors that were too small for me to enter because of the mushroom I'd had. It's obvious that the author didn't want me going through any of them, or I wouldn't have gotten the mushroom in the first place.

Portal.
As I proceeded, I found myself at a dead end. Since there was nothing left for me to look at, I tried to go right again. It worked; I went through the brick wall. It acted like a pipe, and Mario went through a pipe animation that looked like he was going into the darkness.

Void.
I was then taken to a small room, with what seemed like a pit and a wall. I jumped down into the pit seeing as how there was no other option, though I found that the bottom of it was solid. I tried pressing down in a bunch of areas until I came across a pipe. Mario slowly did the pipe transition downwards off the screen.
Expecting another level, I waited, but there was no more. Just a black screen. I was unable to continue. Unable to pause, or exit the level, or move. There was nothing, nothing at all. This was the video game representation of death: a crash. Mario had died...
After playing, I think I finally understand what was happening. I believe Mario was atoning for his actions, eventually being plummeted into a hell that looked exactly like Yoshi's Island, where he was lost to the grip of death, forever...
I was finally done playing and quite relieved at that. The nightmare was over and activity on the IRC seemed to be back up again. I quickly shared my tales with the rest of #smwc and typed this documentation of it.
If you feel daring enough, you too can witness my tale, first-hand.
Remember, guys, it's only a hack. It can't hurt you... Or can it?
Aftermath
The hack, being the first of its kind to hit SMW Central, gained a lot of attention. Even the site's founder and administrator, Kieran (currently Kieran Menor), immediately recognized the .txt file that Adam mistook for the .smc (ROM image) converted into .txt as a .jpg file, due to its header.
He tried manually converting it back into .jpg, but the result was barely viewable. The only recognizable part was the very top. He then continued searched Google for images with his attempt's resolution (327x277), and the second result struck him as relevant.

The .txt file, converted back into .jpg. The "find me" string is included.
You can find Kieran's post here. His original attempt only displays a broken image now. This hack's novelty on SMW Central wore off, however, and it was removed from the hack database after having been accepted for being the first of its kind: a creepypasta hack.
| Published | 14 hours ago |
| Status | Released |
| Platforms | HTML5 |
| Author | sansrules |
| Tags | Horror |
| Average session | A few seconds |
| Content | No generative AI was used |